What stands out most to me in Jelly Wars is the fact that tower de-construction becomes just as important in the player’s strategy as setting them up in the first place. As enemies fall to a tower’s specialized onslaught, they produce little gold balls the player can spend on building more towers, or upgrading the range and firepower of current emplacements. Genre fans should be well familiar with the basics presented in Jelly Defense’s thorough live tutorial: enemies march along a winding path, susceptible only to certain towers the player can drag and drop onto the curbsides. It’s got an utterly weird and whimsical alien aesthetic, but the player takes this all in stride as fantastic game design and depth yank him or her straight into its world. These spineless marauders may think making off with the gems will be a cakewalk, but they’ve got another thing coming - the jellies are well schooled in Tower Defense tactics, and with the player’s help they’re about to launch a potent Jelly Defense ( Out Now, $0.99 Release Sale)!Ī great way to approach Jelly Defense is to think of it as the Contre Jour of Tower Defense titles. Anyway, the jellies are in a bind because they can’t actually get up and walk this is bad, because a swift-moving species has invaded the Diploglobe, hoping to harvest the jellies’ precious emeralds. ![]() ![]() They don’t inhabit a planet per se, but rather a living “Diploglobe” - so named, possibly, because it looks like a bloated one-eyed Diplodocus with headphones eternally slapped over its ears. Somewhere, deep in the cosmos, live intelligent jelly creatures.
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